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GameStar 2004 May
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INI File
|
2003-09-30
|
2KB
|
84 lines
[preset00]
fRating=2
fGammaAdj=1
fDecay=0.925
fVideoEchoZoom=0.9867
fVideoEchoAlpha=0.5
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.63
fWaveParam=0
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=0.999514
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=1
wave_g=1
wave_b=1
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.01
ob_g=0
ob_b=0
ob_a=0
ib_size=0.26
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=64
nMotionVectorsY=1.248
mv_dx=0
mv_dy=0
mv_l=5
mv_r=1
mv_g=1
mv_b=0
mv_a=0
per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_2=treb_thresh=above(treb_att,treb_thresh)*2+
per_frame_3=(1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
per_frame_4=mid_thresh=above(mid_att,mid_thresh)*2+
per_frame_5=(1-above(mid_mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
per_frame_6=vol_thresh=bass_thresh+treb_thresh+mid_thresh;
per_frame_7=q1=bass_thresh;
per_frame_8=q2=treb_thresh;
per_frame_9=q3=mid_thresh;
per_frame_10=q4=vol_thresh;
per_frame_11=wave_r=.1+.5*sin(time*.54)-.2*sin(below(Q1,q2));
per_frame_12=wave_B=if(Above(q2,q3),.5-.3*Sin(time*.23),0);
per_frame_13=wave_g=if(above(q2,q3),wave_r-.05*Sin(time*.3)+.5*sin(above(Q1,q2)),1-.5*Sin(Time)
per_frame_14=*sin(equal(wave_b,0)));
per_frame_15=ez=sin(wave_g)*cos(wave_R-wave_b)+.3*Sin(if(below(ez,.7),ez,ez+.2));
per_frame_16=echo_zoom=ez;
per_frame_17=
per_pixel_1=zoom=zoom+.01*Sin(Rad*3.14-q1)+.03*sin(q3);
per_pixel_2=rot=rot-.01*sin(rad*3.14)+.02*sin(Above(Q1,q2));
per_pixel_3=dx=dx+.01*Sin(rad*5)*sin(time*.54-q3);